Cookie Clicker Save Edit ❲Premium - 2025❳
Click the Generate , Export , or Save button on the website to create a modified base64 string.
Cookie Clicker saves are simple text strings—you can edit them to fix problems, recover progress, or experiment. Below is a clear, safe workflow and examples for common edits. cookie clicker save edit
Go to your Steam library folder: \SteamLibrary\steamapps\common\Cookie Clicker\resources\app . Edit start.js : Open start.js in a text editor like Notepad. Click the Generate , Export , or Save
: Game.Objects['Cursor'].amount = 100; Game.BuildingsOwned = 100; (This sets your cursor count to 100). The save is typically URL-encoded and Base64 encoded
The save is typically URL-encoded and Base64 encoded. You can use a website like base64decode.org to decode the string.
Some editors allow you to toggle all achievements, including the notoriously difficult ones, to achieve a 100% completion rate.
Export your current (new) game. Just so you have a base. Step 2: Decode the Base64. Step 3: Look for the value heavenlyChips: . If it's a new save, it's probably heavenlyChips:0 . Step 4: Change it to heavenlyChips:1000000000 . Step 5: Look for cookiesAllTime: (Total cookies baked). This must be high enough to justify the chips. The formula is roughly Chips = (TotalCookies^0.6)/10 . To have 1e9 chips, you need TotalCookies of about 1e15 (1 Quadrillion). Set cookiesAllTime:1e15 . Step 6: Set your current cookies: to 1e15 as well. Step 7: Re-encode to Base64. Step 8: Import. Result: You now have the prestige level of a veteran player without the grind.