Sm64config.txt Jun 2026
The file follows a standard "Key = Value" structure that is readable by humans. Even a novice can open the file and understand that FULLSCREEN = 1 means the game is in fullscreen mode.
# ================================ # Graphics Settings # ================================ window_width = 1280 window_height = 720 fullscreen = 0 vsync = 1 framerate_limit = 0 # 0 = unlimited, 30, 60, etc. enable_texture_cache = 1 texture_filtering = 1 # 0 = nearest (pixelated), 1 = linear (smooth)
: Allows precise control over different audio layers, usually on a scale from 0 to 127. 3. Controller and Keyboard Mapping
For more specific mapping codes, you can check community resources like the SM64PC GitHub or Retro Game Corps for handheld-specific guides. sm64config.txt
Bypasses the initial Nintendo logo and Peach's letter, dropping you directly onto the Castle grounds upon boot.
: Set the game to windowed mode, open the in-game menu by pressing Escape on your keyboard, and use the graphical interface to rebind your controller. This safely overwrites the text file with the correct button IDs. Conclusion
By default, most modern PC port builds store user data independently from the game executable directory to prevent file overwrites during updates. Check the following path: %APPDATA%\sm64ex\sm64config.txt Use code with caution. The file follows a standard "Key = Value"
Often located in the same directory as your sm64.exe .
key_r : Toggles between the standard camera system and Mario's close-up view mode. Tweaking Graphics and Window Settings
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If you are using an "Enhanced" (EX) version of the port, your sm64config.txt might include options for:
struct Config int window_width; int window_height; int fullscreen; int vsync; int framerate_limit; // ... etc. gConfig;
The original sm64-port stores the configuration file ( SM64CONF.TXT ) directly in the same folder as the game's executable ( <path-to-game>\sm64config.txt ).