The update introduces significant thread scheduling fixes for AMD Zen1 and Zen2 processors. Previously, players encountered severe CPU bottlenecks in heavily populated areas like Vanaheim or the Lake of Nine. This patch restructures how the DX12 engine distributes draw calls across core clusters, netting a noticeable frame-rate uplift in CPU-bound situations. 💎 Visual and Tessellation Enhancements
For the most detailed technical breakdown of every minor version release, you can check the Santa Monica Studio Official Patch Notes performance differences between the standard PS5 and the PS5 Pro for this title?
: The system no longer hard-blocks graphics cards containing less than 6GB of VRAM. This opens up the critically acclaimed game to a massive audience of mid-range laptop and legacy desktop players.
: Patch 6 for PC addressed several critical issues, including: Crashes in Vanaheim and when opening certain Journal pages. Performance improvements for AMD Zen1 and Zen2 processors.
Addressed an issue where certain runic attacks would not register properly or cause an animation lock. god of war ragnarok update 17 v10622 1511
The PC community has noted that while this update solves many issues, some players may still encounter low-resolution texture streaming in specific, high-load scenes. Santa Monica Studio has acknowledged this and is continuing to look into optimization techniques for future patches.
The game initially struggled with severe CPU bottlenecks in densely populated realms like Vanaheim. This update introduces specific scheduling optimizations for . Multi-threading allocation is heavily improved.
"What's different this time?" Atreus asked. His voice held the hush of someone reading a map written in a language that shifted with each step.
Santa Monica Studio has released a new update for God of War Ragnarök, bringing the game up to version 1.06.22 (Patch 17) as of November 15th. This latest patch aims to enhance the overall gaming experience by addressing various issues, improving performance, and adding some quality-of-life changes. 💎 Visual and Tessellation Enhancements For the most
Third-party build variations (like Update 17) require clean installation sequences to prevent file corruption or missing textures.
: The dynamic tessellation mapping in the spatial corridors between realms has been restored back to full native quality.
This version fixes rare menu crashes and improves Variable Refresh Rate (VRR) support to eliminate screen tearing during rapid camera movements.
A small subset of users reported (e.g., intermittent audio stuttering in Alfheim), but these were not widespread and were addressed in a hotfix (v1.0.622.1513) a week later. : Patch 6 for PC addressed several critical
Prior updates introduced issues with channel configurations, which this build resolves to deliver clean environmental acoustics.
Atreus hesitated. The temptation of a world with less pain tugged at him. "But then there will be suffering again."
: Fixes game-breaking flickering and frame-pacing bugs caused by AMD FSR Frame Generation. Performance Overhauls and Technical Optimizations 1. AMD CPU and Zen Architecture Optimizations