New Rivals Script No Key Aimbot Silent Aim Fixed
The latest script versions, such as those featured on GitHub , emphasize ease of use and precision:
Many previous scripts caused "recoil snaps" or failed to register hits. The Fixed Silent Aim ensures high hit registration (hitreg) without the jittery camera movements that give you away to spectators. 3. ESP (Wallhacks)
The "Fixed" designation in current patches refers to several critical updates: new rivals script no key aimbot silent aim fixed
Open your chosen Roblox exploit tool before joining the game.
In the competitive world of , having the right edge can be the difference between a winning streak and a frustrating evening. As the game evolves, so do the tools players use to stay on top. If you’ve been searching for a New Rivals Script that actually works—specifically one that requires no key , features a lethal Aimbot , and has a fixed Silent Aim —you’ve come to the right place. The latest script versions, such as those featured
However, some argue that the use of scripts and aimbots can also have some benefits. For example, it can be used for testing purposes, such as testing the game's mechanics or identifying bugs. Additionally, some players may use scripts and aimbots for entertainment purposes, such as to create entertaining videos or streams.
-- [[ NEW RIVALS OPTIMIZED COMBAT SCRIPT ]] -- -- Features: Aimbot, Silent Aim, FOV Circle, Fixed Keyless Execution local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local Camera = workspace.CurrentCamera local Mouse = LocalPlayer:GetMouse() local Settings = AimbotEnabled = true, SilentAimEnabled = true, TargetPart = "Head", -- Options: "Head", "HumanoidRootPart" FOVRadius = 120, FOVVisible = true, TeamCheck = true -- Visual FOV Circle Construction local FOVCircle = Drawing.new("Circle") FOVCircle.Color = Color3.fromRGB(255, 0, 50) FOVCircle.Thickness = 2 FOVCircle.NumSides = 60 FOVCircle.Filled = false local function UpdateFOV() if not Settings.FOVVisible then FOVCircle.Visible = false return end FOVCircle.Radius = Settings.FOVRadius FOVCircle.Position = Vector2.new(Mouse.X, Mouse.Y + 36) -- Offset for Roblox topbar FOVCircle.Visible = true end -- Target Acquisition Logic local function GetClosestPlayer() local ClosestTarget = nil local MaxDistance = Settings.FOVRadius for _, player in pairs(Players:GetPlayers()) do if player ~= LocalPlayer then if not Settings.TeamCheck or player.Team ~= LocalPlayer.Team then if player.Character and player.Character:FindFirstChild(Settings.TargetPart) and player.Character:FindFirstChildOfClass("Humanoid") and player.Character.Humanoid.Health > 0 then local ScreenPos, IsOnScreen = Camera:WorldToViewportPoint(player.Character[Settings.TargetPart].Position) if IsOnScreen then local MouseDistance = (Vector2.new(Mouse.X, Mouse.Y) - Vector2.new(ScreenPos.X, ScreenPos.Y)).Magnitude if MouseDistance < MaxDistance then MaxDistance = MouseDistance ClosestTarget = player.Character[Settings.TargetPart] end end end end end end return ClosestTarget end -- Execution Hooks game:GetService("RunService").RenderStepped:Connect(function() UpdateFOV() if Settings.AimbotEnabled and UserInputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton2) then local Target = GetClosestPlayer() if Target then Camera.CFrame = CFrame.new(Camera.CFrame.Position, Target.Position) end end end) -- Silent Aim Index Redirect Hook local MetaTable = getrawmetatable(game) local OldNamecall = MetaTable.__namecall setreadonly(MetaTable, false) MetaTable.__namecall = newcclosure(function(Self, ...) local Method = getnamecallmethod() local Args = ... if Settings.SilentAimEnabled and (Method == "FindPartOnRayWithIgnoreList" or Method == "Raycast") then local Target = GetClosestPlayer() if Target then -- Silent aim modifies the ray target position under the hood return Target.Position, Target, Target.Position, Target.Material end end return OldNamecall(Self, ...) end) setreadonly(MetaTable, true) Use code with caution. 🚀 Core Mechanical Features 🏹 Predictive Aimbot ESP (Wallhacks) The "Fixed" designation in current patches
"Fixed"—Two Interpretations
yaw, pitch = calculate_direction(player_pos, target_pos) print(f"Yaw: yaw, Pitch: pitch")