Pes 2013 Img File List |link| Page
Used to store a large volume of face textures for different leagues. 13. dt0c.img Contents: Boots and accessories .
Remember the golden rules:
The img folder is the core architectural component of Pro Evolution Soccer 2013 Pes 2013 Img File List
Holds stadium adboard textures that appear along the pitch boundaries. dt07.img – Stadiums and Turf The largest graphical container for match environments. Stores 3D models and crowd textures for every stadium.
: Creating custom language translations or modifying menu typography. dt01.img – Commentary Audio Used to store a large volume of face
Kitserver uses a feature called . Instead of editing the actual dt0c.img or dt09.img files, you create folders with the exact same names inside your Kitserver directory (e.g., Gameplaytool\GDB\img\dt09.img ).
Pes 2013 Img File List | PDF | Adidas | Sports Teams - Scribd Remember the golden rules: The img folder is
A young modder, let’s call him Alex, wanted to replace generic faces with real ones. He downloaded tools like and Cri Packed File Maker , but first — he needed the map.
| File Name | Primary Content & Description | | :--- | :--- | | | English Commentary / Audio. This file contains the play-by-play and analysis commentary tracks for the game. | | dt01.img | Chants & Crowd Sounds. Manages the stadium atmosphere, including crowd chants and general audio ambiance. | | dt02.img | Menu & Stadium Music. Holds the background music tracks that play in menus and during stadium navigation. | | dt03.img | Miscellaneous Core Data. A smaller file used for various core game functions; often targeted by official updates and patches. | | dt04.img | Master Database. Crucial for modding. Contains the core database: player stats, names, appearances, formations, tactics, and team data. | | dt05_x.img | Language Files. Contains all in-game text. The x denotes the language (e.g., dt05_e.img for English, dt05_c.img for Chinese, dt05_s.img for Spanish). | | dt06.img | Menu Graphics & Scoreboards. Stores tactical backgrounds, menu layouts, and scoreboard/HUD elements. | | dt07.img | Stadiums & Pitch Textures. Houses the 3D models, textures, and lighting data for stadiums, including pitch and goal net textures. | | dt08.img | Stadium Details. Works in tandem with dt07.img , containing additional textures and graphical details for stadium environments. | | dt09.img | Player Tunnels & Trophies. Manages the pre-match entrance scenes, including the 3D models of the player tunnel and trophy models used in cutscenes. | | dt0a.img | Licensing Data. Contains Konami’s licensing information and some low-level system data. Its very small size (~2MB) makes it a good indicator of a complete installation. | | dt0b.img | Football Models & Textures. Stores all the 3D models and textures for the in-game footballs (balls). | | dt0c.img | Kits & Player Assets. Essential for kit and face modding. Stores a massive amount of player-related assets, including boots, kits, player faces and hair models. | | dt0d.img | Additional Player Models & Faces. A supplementary file for storing additional player faces, hairstyles, and accessories. | | dt0e.img | System Data / Patch Material. Primarily used for system-level data but is a common target for official DLC updates and community patches. | | dt0f.img | Official DLC (Data Pack). The primary destination for Konami's official DLC, containing roster updates, new kits, boots, and transfer data. |






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