A highly magical, illusion-heavy dungeon filled with teleporters and spinners.
Hundreds of user‑made scenarios are available for download from the Steam Workshop or various Wizardry fan communities. Always check the scenario’s background and hints before starting, as these are often not repeated within the game itself.
This public link is valid for 7 days and shares a thread, including any personal information you added. This link or copies made by others cannot be deleted. If you share with third parties, their policies apply. Can’t copy the link right now. Try again later. Wizardry: The Five Ordeals for Nintendo Switch
Features complex traps, anti-magic zones, and cursed equipment. wizardry the five ordeals walkthrough
No – and that’s the point. Wizardry: The Five Ordeals is designed to be unbeatable via pure step-by-step instructions because of (the map changes each playthrough based on your actions in previous temples). An interesting walkthrough, therefore, teaches you systems thinking :
: High HP and low AC (Armor Class) are vital here. Fighters : Your primary damage dealers and "tanks".
The first ordeal takes place in a haunted temple, where you must navigate through a series of traps and puzzles to reach the exit. To begin, enter the temple and find the first room, which contains a pedestal with a skull on it. Take the skull and examine it to discover a hidden compartment containing a key. This public link is valid for 7 days
Silences enemy casters. Stops them from wiping you with fireballs. Mage Lvl 3 First major AOE damage spell. Use for "level grinding." 🗝️ Common "Ordeal" Progression Most scenarios follow a specific loop:
Your primary source of healing, status removal, and defensive buffs.
In the early game of any ordeal, do not venture past Floor 1 until your Priest has access to Level 2 spells (specifically for healing and poison neutralization). Can’t copy the link right now
These areas extinguish your torches and light spells. Navigate them strictly using coordinates and compass directions. Managing Chest Traps
Combat is turn-based and tactical. Your party of up to six members faces off against a variety of foes. Positioning matters: characters with long-range weapons can attack from the back row, but your front row will be the first to take hits in melee.
Use the elemental emblems on the central alters to open the pathway to the final mythical beast boss. Scenario 3: Monks' Heist