Game Dev Tycoon 1.7.6 Guide 👑
Every game genre requires a specific balance of Design points (purple) and Technology points (blue). RPG, Adventure, Casual. Technology-Heavy Genres: Action, Simulation, Strategy. The Development Phase Sliders
In the beginning, your goal is to build a "bankroll" of at least $1M before moving to the first office.
Version 1.7.6 introduces several new features, including:
If a genre involves action or tech, push the Engine/Tech slider up. If it involves a story, push the Story slider up. Game Dev Tycoon 1.7.6 Guide
To get high scores, your new game must generate more total points than your previous best game.
: Always clear remaining bugs by releasing a post-launch patch. This boosts your long-term fan loyalty and long-tail sales revenue.
Aim for around $1M to $2M before moving to the first office. Every game genre requires a specific balance of
To reach the end-game Hall of Fame (Year 25+), ensure you:
Build your first engine early. Include basic features like 2D Graphics V2, Linear Story, and Save Game.
City, Space, Transport, Game Dev, Prison, Hospital. Strategy: Military, Space, History, Evolution, Government. Casual: Music, Dance, Sports, Virtual Pet, Airplane. System and Audience Optimization The Development Phase Sliders In the beginning, your
The Garage phase is about building capital and unlocking basic combos without accumulating debt.
: Cyberpunk, Dungeon, Fantasy, Martial Arts, Medieval, Sci-Fi, Vampire, Werewolf
Focus on Design (Story/Quests, Dialogues, World Design). 3. Scaling Your Studio Efficiency is key when moving between office levels.
In the later stages, you will unlock Large and World-Class games, alongside the R&D Lab and Hardware Lab. Large and World-Class Strategy
Hire staff with balanced stats. According to the Fandom Success Guide , you should use publisher contracts for Medium games until you hit 100k fans , then switch to self-publishing.