Space Girl -v0.01- -koooon Soft-

As an early v0.01 milestone build, this release functions primarily as an engine test. Players can interact with baseline physics, test early alien enemy AI patterns (including the studio's signature slime and bio-tentacle hazards), and preview the basic combat loop. Optimization, final audio mixing, and the full nine-stage layout remain actively in development for subsequent version updates. Share public link

: Players navigate alien outposts, derelict ships, and foreign planets overrun by hostile cosmic creatures and bio-organic hazards. Key Gameplay Mechanics

: The developer name "Koooon Soft" evokes a specific era of Japanese doujin (fan-made) and indie games that prioritize atmosphere and "softness" (yawaraka) over high-octane action. This often translates to a visual style defined by pastel palettes, low-fidelity pixel art, and a dreamlike, lo-fi soundtrack. Space Girl -v0.01- -Koooon Soft-

Beatrice’s face changes depending on damage taken or status alignment.

While early builds present a singular testing ground sandbox, the developer's finalized design framework maps out , featuring 4 major boss battles interspersed between linear scouting corridors. Aesthetic and Visual Design As an early v0

: This should be your first interior module. It allows you to remove your helmet while inside the base, significantly reducing your personal oxygen consumption. Storage Containers

If you are familiar with Koooon Soft’s previous titles (like Witch Girl or Shinobi Girl ), you know exactly what to expect here—and that is a good thing. The sprite work is crisp, colorful, and beautifully animated. The protagonist, the "Space Girl," moves with a fluidity that makes the game feel lively even when you are just jumping or running. Share public link : Players navigate alien outposts,

The designation "v0.01" is more than a technical marker; it is a statement of intent. In the realm of indie titles like those produced by "Koooon Soft," this versioning signals a —a work that exists between a concept and a finished product.

: Players navigate the 2D environment using standard keyboard layouts. The game supports standard Arrow keys alongside a modified WSD key setup for movement and jumping.

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