Rtgi 0.17.0.2: Release ((install))
To appreciate what makes the 0.17.0.2 version a critical stepping stone, it helps to understand what the shader actually does.
: It can be used in almost any 3D game that allows ReShade to access its depth buffer, including classic titles like Assassin's Creed Scalability
: Computes realistic, micro-level shadow casting inside cracks, corners, and areas where geometry converges. Key Features in the 0.17.0.2 Architecture rtgi 0.17.0.2 release
The release of RTGI 0.17.0.2 cemented Pascal Gilcher's place as a pioneer in community-driven graphics technology. While newer versions have since been released, 0.17.0.2 remains a testament to the power of screen-space ray tracing, enabling a massive leap in visual fidelity for gamers who didn't want to wait for native support to see their favorite games in a new light.
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Debugging and Troubleshooting
Open the ReShade overlay (Home key), search for "RTGI," and enable the preset. While newer versions have since been released, 0
| Setting | Value | Note | |---------|-------|------| | | Medium or High | Low = too noisy for most games | | Bounces | 2 | 3–4 for interiors, but heavy cost | | Temporal Frames | 4–8 | Lower = faster response, higher = less flicker | | Half Resolution | On (if GPU limited) | Minimal visual loss, big perf gain | | Edge Smoothing | 0.3–0.5 | Reduces artifacts at object silhouettes |