: Pikeman (wall of health), Swordsman (best all-around)
| Attribute | Rating | | :--- | :--- | | HP | Very Low | | Damage | None | | Speed | Very Fast | | Cost | 4 gold |
Mercenaries require no weapons workshops, only raw gold. They allow for rapid army deployment but carry a higher upfront gold cost. Cost: 25 Gold Health: Low (18) Damage: Low Speed: Fast (4/5) Special: Slightly higher health than the European Archer. Slave Cost: 5 Gold Health: Extremely Low (5) Damage: Extremely Low (0.5) Speed: Fast (4/5)
Assassins remain completely invisible to the enemy until they are close. They use grappling hooks to climb walls without ladders. Use them to capture enemy gatehouses from the inside. 6. Arabian Swordsman Cost: 80 Gold Speed: Slow (2/5) Armor: High Attack: High Role: Heavy assault.
The Barracks is the heart of your European army. Each unit here requires weapons and armor to be produced from your industry and stored in the Armory before they can be recruited.
This guide breaks down the essential stats for every unit in the game, categorized by their source. 1. Barracks Units (Crusader Forces)
Builds siege equipment (catapults, shields, etc.). HP: 6,000. Ladderman (4 Gold): Moves fast, used to place ladders on walls. Tunneler (30 Gold): Digs under walls, causing them to collapse. Healer (40 Gold):
: Pikeman (wall of health), Swordsman (best all-around)
| Attribute | Rating | | :--- | :--- | | HP | Very Low | | Damage | None | | Speed | Very Fast | | Cost | 4 gold | stronghold crusader unit stats
Mercenaries require no weapons workshops, only raw gold. They allow for rapid army deployment but carry a higher upfront gold cost. Cost: 25 Gold Health: Low (18) Damage: Low Speed: Fast (4/5) Special: Slightly higher health than the European Archer. Slave Cost: 5 Gold Health: Extremely Low (5) Damage: Extremely Low (0.5) Speed: Fast (4/5) : Pikeman (wall of health), Swordsman (best all-around)
Assassins remain completely invisible to the enemy until they are close. They use grappling hooks to climb walls without ladders. Use them to capture enemy gatehouses from the inside. 6. Arabian Swordsman Cost: 80 Gold Speed: Slow (2/5) Armor: High Attack: High Role: Heavy assault. Slave Cost: 5 Gold Health: Extremely Low (5)
The Barracks is the heart of your European army. Each unit here requires weapons and armor to be produced from your industry and stored in the Armory before they can be recruited.
This guide breaks down the essential stats for every unit in the game, categorized by their source. 1. Barracks Units (Crusader Forces)
Builds siege equipment (catapults, shields, etc.). HP: 6,000. Ladderman (4 Gold): Moves fast, used to place ladders on walls. Tunneler (30 Gold): Digs under walls, causing them to collapse. Healer (40 Gold):