"playerData": "playerName": "Hero", "currentHealth": 9999, "maxHealth": 9999, "experience": 2340, "gold": 9999, "currentLevel": 5 ,
If you see structured text with curly brackets {} or brackets <> , it is JSON or XML. Proceed to Step 3.
// Edit the saved value PlayerPrefs.SetString("username", "JaneDoe"); PlayerPrefs.Save();
// Load the saved data file = File.Open(Application.persistentDataPath + "/playerdata.dat", FileMode.Open); PlayerData loadedData = (PlayerData)formatter.Deserialize(file); file.Close();
Incorrectly editing a file can make it unreadable, causing the game to crash or reset your progress. unity save edit
Historically, developers used the .NET BinaryFormatter class to convert object graphs into a compact binary stream. While Microsoft has deprecated this method due to security vulnerabilities, hundreds of existing Unity games still utilize it.
Your first step is to identify where and in what form your target game stores its data.
Download a tool like HxD (Windows) or Hex Fiend (macOS).
"schemaVersion": 3, "player": "id": "player-001", "name": "Ava", "level": 12, "position": "x": 34.5, "y": 2.0, "z": -10.0 , "inventory": [ "itemId": "potion_small", "qty": 5 , "itemId": "sword_iron", "durability": 82 ], "checksum": "ab12cd34..." Historically, developers used the
Do not use default Windows Notepad, as it can ruin file formatting. Editors like Notepad++ handle large files smoothly and feature syntax highlighting. Hex Editors (For Binary Files)
Highly human-readable. Structured by keys, values, arrays, and objects.
Now that you know where the save data lives, let's figure out how to read it.
This command displays the two files side by side, highlighting differences. Download a tool like HxD (Windows) or Hex Fiend (macOS)
If you want to change a number (like gold), you must convert your desired number into . (For example, 99,999 in decimal is 01 86 9F in Hex).
His cursor hovered. Change it to 0 . That’s all it would take. Resurrect Kaelen. Undo the unfairness of the universe with a single keystroke.
public class ScriptableObjectExample : MonoBehaviour
"PlayerHealth": 100, "PlayerGold": 500, "PlayerLevel": 5