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Multiversus Frame Data
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Multiversus Frame - Data

Because the in-game display can be inconsistent or lack granular details (like specific advantage frames on block), players are forced to rely on external websites. The most prominent is MVGC (mvgc.gg) or the Google Spreadsheet maintained by the community.

When the meter is depleted, your dodges lose their invincibility frames and suffer increased recovery, making you a sitting duck. 2. Whiff Recovery Mechanics

Like most digital fighting games, MultiVersus runs at 60 frames per second (FPS). This means the game updates its logic, inputs, and animations 60 times every second. A single "frame" is the smallest unit of time in the game, lasting roughly 16.67 milliseconds. Multiversus Frame Data

In the final battle for the MultiVerse, Shaggy stood his ground. As Bugs Bunny lunged forward with his bat, Shaggy didn't panic. He counted the frames in his head. 1... 2... 3... 4... 5... 6... Dodge!

Example from patch notes: Harley Quinn's Ground Down Attack had its start-up window before charge increased by 4 frames , effectively making it slower and easier to react to. Because the in-game display can be inconsistent or

The "cool-down" animation after the attack finishes but before you can move, block, dodge, or attack again. If you miss (whiff) an attack with high recovery frames, you are highly vulnerable to being punished. Understanding "On Block" and "On Hit" Advantage

– Use recording software (OBS, ShadowPlay, or console capture) to capture your gameplay at a true 60 frames per second. A single "frame" is the smallest unit of

Let’s tear the curtain back. Not to flex, but to survive.

Multiversus Frame Data
Multiversus Frame Data
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