Rtgi 01702 Release Fixed Link

Illuminating Next-Gen Visuals: Understanding the RTGI 0.17.0.2 Release and Key Fixes

to bridge the gap between standard rasterized lighting and true hardware ray tracing. Availability:

The RTGI shader is a post-processing effect used with ReShade to simulate advanced ray-traced lighting and ambient occlusion in games that do not natively support it. October 30, 2020. Access: Originally exclusive to Pascal Gilcher's Patreon .

Choose the correct rendering API (DirectX 11, DirectX 12, or Vulkan). rtgi 01702 release fixed

Ray tracing is highly demanding on hardware. In early 0.17 builds, enabling high ray counts caused significant frame-time spikes. Thanks to the math optimization and structured branching logic added in 0.17.0.2, frame times became much more stable. Pre-0.17.0.2 Builds RTGI 0.17.0.2 Optimized 8ms – 14ms 3ms – 5ms Temporal Noise (Fireflies) High in dark scenes Significantly Dampened VRAM Footprint Dynamic (Leaking) Static / Fixed API Crash Rate Moderate in DX11 / Vulkan Extremely Low How to Correctly Install and Configure RTGI 0.17.0.2

For more information on the latest developments in RTGI, follow official developer channels on Patreon or Discord. Frequently Asked Questions (FAQ)

Enhancements to ensure more consistent frame times when the global illumination pass is active. Illuminating Next-Gen Visuals: Understanding the RTGI 0

: To save on rendering costs, RTGI re-uses frames across time. Early versions suffered from severe shimmering and flicker during transitions from pitch-black areas to brightly lit rooms. The code changes in 0.17.0.2 smoothed these frame transitions safely. Step-by-Step Installation: Getting a Fixed Setup

The 0.17.02 release fixes this pipeline math. By correcting how the shader parses screen space data, it calculates real-time light bounces cleanly off characters, structures, and terrain. This ensures aging game titles achieve cinematic illumination without ruining UI panels or text displays. Step-by-Step Installation Guide

| Metric | Original 01702 | 01702 Release Fixed | Improvement | |--------|----------------|----------------------|--------------| | Average FPS | 58.3 | 72.8 | | | 1% Low FPS | 34.1 | 55.2 | +61.9% | | Frame‑time max (ms) | 48.7 | 18.3 | -62.4% | | VRAM usage (peak) | 14.2 GB | 9.3 GB | -34.5% | | Firefly count (per 1000 frames) | 842 | 12 | -98.5% | Access: Originally exclusive to Pascal Gilcher's Patreon

If you want to optimize your graphics configuration further, let me know you are modding, your graphics card model , and your target resolution . I can provide tailored configuration tips to balance your frame rate and visual quality. Share public link

While version 0.17.0.2 specifically addressed stability, the 0.17 series as a whole introduced several "fixes" for common post-processing ray tracing issues:

: As of late 2022, the shader reached versions like 0.33 , which added advanced features like Motion Vectors to nearly eliminate ghosting and noise.