You haven't "converted" a JAR. You have
: There are experimental tools like GeyserMC that allow Java and Bedrock players to play together on the same server, which can sometimes "translate" Java mod visuals to Bedrock players in real-time, though this isn't a file conversion. Are you trying to port a specific mod, or
Once you have recreated the mod in Bridge.:
Minecraft Mod Conversion Difficulty: Intermediate Status: Verified Method
"type": "data", "uuid": "<generate another UUID>", "version": [1, 0, 0] ,
Java mods often rely on Forge/Fabric, mixins, and Java APIs. In Bedrock you have two ways:
Extremely complex Java mods (like Technic or Create) cannot be easily converted.
Place the textures extracted from the JAR into MyMod_RP/textures/ .
Your UUIDs are duplicated, or your min_engine_version is higher than your Minecraft version.
import world, ItemStack from "@minecraft/server"; world.afterEvents.itemUseOn.subscribe((event) => if (event.itemStack?.typeId === "converted:fire_sword") event.target.setFire(5);
"format_version": "1.20", "minecraft:recipe_shaped": "description": "identifier": "converted:ruby_block_recipe" , "tags": ["crafting_table"], "pattern": ["###", "###", "###"], "key": "#": "converted:ruby" , "result": "item": "converted:ruby_block", "count": 1
