Reimagines C&C 3 using mechanics, units, and aesthetics from the classic Tiberian Sun game.
If Tiberium Wars is a novel, Kane’s Wrath is the director’s cut annotated by the villain. You cannot discuss the without spending time on this expansion, as it fixes almost every complaint players had with the original.
Zone Troopers: Powered-armor infantry equipped with railguns, capable of jet-packing across terrain obstacles to flank enemy positions.
Without the Complete Collection, most of these mods crash due to version mismatches.
Marked of Kane: A cyborg army utilizing cybernetic implants, magnetic weaponry, and lethal Tiberium-based toxins.
[Base Construction] ➔ [Tiberium Harvesting] ➔ [Army Composition] ➔ [Superweapon Deployment]
The gameplay follows classic RTS rules. You must gather resources, build a base, and train an army to defeat your enemy.
Defensive, heavily armored, and economically robust.
Reimagines C&C 3 using mechanics, units, and aesthetics from the classic Tiberian Sun game.
If Tiberium Wars is a novel, Kane’s Wrath is the director’s cut annotated by the villain. You cannot discuss the without spending time on this expansion, as it fixes almost every complaint players had with the original.
Zone Troopers: Powered-armor infantry equipped with railguns, capable of jet-packing across terrain obstacles to flank enemy positions.
Without the Complete Collection, most of these mods crash due to version mismatches.
Marked of Kane: A cyborg army utilizing cybernetic implants, magnetic weaponry, and lethal Tiberium-based toxins.
[Base Construction] ➔ [Tiberium Harvesting] ➔ [Army Composition] ➔ [Superweapon Deployment]
The gameplay follows classic RTS rules. You must gather resources, build a base, and train an army to defeat your enemy.
Defensive, heavily armored, and economically robust.