There’s no direct “slime” in the original Google Gravity, but there are other Mr. Doob experiments (like Harmony , a drawing tool) or unrelated online slime simulators. Possibly you’re thinking of a WebGL fluid or gooey simulation — sometimes called “slime” or “liquid” effects — that uses similar physics.
Fans also built clones with custom physics and interactive games, often found on "unblocked games" websites.
Historically, you could still type into the fallen search bar; the search results would then fall from the top and pile up on the floor.
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Mr.doob didn't stop at gravity. He created an entire universe of "cracked" Google experiments, including:
To find slime versions, a more targeted search strategy is required.
: It was a "Chrome Experiment" designed to show off what modern browsers could do with JavaScript and physics engines . There’s no direct “slime” in the original Google
Overview
When Google officially retired this API in 2014, the live search function on Mr.doob's original sandbox broke entirely. The search trend for a emerged out of a desire to find fully functioning mirrors. Websites like elgooG successfully stepped in to preserve this piece of internet culture by emulating the defunct API endpoints. These modern community mirrors let you interact with the classic physics engine while still fetching functional search results in real-time. 🧱 Key Technical Pillars of Early Web Toys
: Every element is a "physical" object. You can use your mouse to grab the search bar, toss it across the screen, or watch it bounce off the walls. Fans also built clones with custom physics and
In March 2009, long before browsers natively handled highly complex 3D graphic pipelines, Mr.doob built as part of Google’s early Showcase for Chrome Experiments. The Core Mechanics
Users could click and drag individual elements (like the search bar or the login button) and hurl them around the screen.
| Feature | Original Google Gravity | Slime Variant (Cracked Mod) | | :--- | :--- | :--- | | | Box2D (rigid bodies) | LiquidFun / Custom SPH | | Objects | Rectangles, text boxes | Soft-body blobs, particles | | Physics | 2D rigid collisions | 2D fluid dynamics, cohesion, surface tension | | Performance | Low CPU usage | High GPU usage (WebGL) | | "Cracked" aspect | N/A | Unlimited particles, debug sliders |
The original Google Gravity experiment was hosted on Mr. Doob's personal website and showcased via Google's "I'm Feeling Lucky" feature. However, changes to Google’s search algorithms, security protocols, and the retirement of classic web APIs meant that the original link became harder to access directly through standard search queries.
While Google changed its "I'm Feeling Lucky" behavior years ago, you can still access the effect easily: Google Gravity - Mr.doob
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