Creature Framework 30 Upd [repack]
| Scenario | CF 2.5 (Avg FPS) | CF 30 (Avg FPS) | Memory Δ | | :--- | :--- | :--- | :--- | | 10 unique creatures (1k poly each) | 118 | 142 | -12% | | 3 complex dragons (50k poly + physics) | 58 | 89 | -31% | | 1 player morphing creature (real-time fusion) | 34 | 96 | -45% |
: Used for generating branching, organic structures that mimic natural growth patterns. Fitness Functions creature framework 30 upd
The query likely refers to the Heroes of Might and Magic V "New Creatures Framework v.3." The results show a version 3.0 update from 2015 that allows up to 499 creature slots and is compatible with the game's Tribes of the East 3.1 patch. For Skyrim, the version is less clear, with references to "Creature Framework (3.0)" but also to version "1.0.1" for the SE port. | Scenario | CF 2
: Reads mod data from the Data/creatures.d/ folder dynamically. : Reads mod data from the Data/creatures
No more baked-in textures. CF30 introduces . Your creatures' fur, feathers, or even fungal spores react to in-game wind zones, magic AoEs, and player footsteps. The performance cost? Less than 1.5ms of GPU time thanks to our new compute shader.
Your four-headed dragon now runs at 120 FPS on a handheld device without looking like a pixelated mess.