Facegen — To Vam [exclusive]
For VAM purposes, you will primarily work with the delta morphs generated from your photographs. These become the “shape” sliders that control your character’s facial structure inside VAM.
Before starting, ensure you have the following software installed and configured: Version 1.20 or higher is recommended.
This guide will walk you through the entire process, from designing the face in FaceGen to importing it and making it work perfectly in VAM. What is FaceGen?
You have the face in VaM. Now, how do you make it breathe?
Use the "Shape" and "Detail" tabs to refine the face to your liking. Export Settings: Go to File -> Export . Export Format: Choose Wavefront OBJ for the mesh. Texture Map: Choose JPEG or PNG . Export File Structure: Select One mesh per file . facegen to vam
FaceGen to VAM: The Ultimate Pipeline for Custom Character Creation in Virt-A-Mate
The integration of FaceGen with VAM provides a seamless workflow for facial reconstruction and analysis. FaceGen's advanced facial prediction algorithms are now available within the VAM platform, allowing users to:
Because Virt-A-Mate does not natively read raw FaceGen files, you must route the exported assets through DAZ Studio to create a morph file ( .dsf ) that VaM can interpret. Creating the Morph
Once your photographs are prepared, launch FaceGen Artist Pro and load them into the tab. For VAM purposes, you will primarily work with
The workflow for transferring a custom face from Virt-a-Mate (VaM) is a multi-step process that typically uses Daz Studio
✅ Tutorials on the VaM Hub, Discord, and YouTube provide scripts and step-by-steps for converting FaceGen .fg files into VaM .vmi / .dsf morphs.
Creating a 3D head mesh from one or more front/side photos.
: Navigate to the File > Export tab and select Genesis 2 as the target. This will generate both a .dsf morph file and several image files (textures) for the head and body. 3. Moving Files to Virt-A-Mate This guide will walk you through the entire
VaM natively uses the Genesis 2 Female (G2F) base mesh, but many modern workflows utilize Genesis 8 (G8) with conversion tools. This guide focuses on the native G2F and G8 pathways.
Copy the .dsf file you generated in DAZ Studio and paste it into your Virt-A-Mate directory. The path must mirror the original DAZ structure: Virt-A-Mate/Saves/Person/Morphs/female (or male)/[Your_Custom_Folder]/ Placing the Textures
VAM (Virtual Anthropology Model) is a comprehensive software platform developed by the University of Tennessee for virtual anthropology and facial reconstruction. VAM is designed to provide a complete workflow for facial reconstruction, from data acquisition to final visualization. The software offers:
: FaceGen frequently miscalculates eyeball scale and placement. Scale down the eyeball size in VaM until the eyeball shadow renders correctly.
With the character finalized in DAZ Studio, transferring to VAM requires exporting to a format VAM can read and properly importing the morphs and textures.